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Zombie Army VR
UX Design, UI Art, Animation
Figma, Adobe Illustrator, After Effects, Unity Engine
A lot of Zombie Army's look and feel stems not only from its iconic and bespoke UI, but also from how it all lives and breathes through animation and sound design. So a lot of my time on this project was spent not only on designing additional UI required for the port, but also wireframing and prototyping experiences and creating all animated UI references; Dozens of hours spent testing, iterating and working closely with our developers to appropriately position and animate in and out various UI components like the objective marker, notification indicators, score UI and other components to look and feel like its flatscreen counterpart.
Objective Indicator (Dev Animation Reference)

UI Elements

Onboarding
Notifications



Hud Score UI (Animation Test)

Shooting Range



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