
Starship Troopers Continuum
UX Design, UI Art & Direction, Animation
Figma, Adobe Illustrator, After Effects, Unity Engine
"The only good bug is a dead bug!"
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The initial period of my time on this project was spent discovering existing elements we could take from the film to evolve for this game set in the year 2272. And I started this process by updating the United Citizen Federation brand itself - retaining the best elements of its tradition, its mission, and its previous values, but evolving it to fit the rest of the world the team has built around the game as a way to align just how evolved this universe has become since the movie.
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I then continued to work with Design, Art, Production and Development to coordinate timelines, wireframe and prototype all experiences, animate references and curate three bespoke art styles for the three "locations" we split the game into; Hub, Continuum and Visor.
Brand Update

Hub Screens UI
Wireframes
High Fidelity
Loading Screens


Continuum UI
Boot-Up + Calibration Animation Test

UI Elements and Screens



Visor UI
UI Elements

Animation Tests
Enemy Proximity

Enemy Health Bar


Social Ping System

Notifications



















